echo knight hexblade

While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. You can use the ability one per short or long rest. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! Hexblade Warlocks have a lot of good options. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. 5. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. summoning her echo knight 3 I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). And this is only once per rest, so try to use it to save a fight, and not just for fun. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? but how to skills work with the echo? This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Echo knight is not a creature, so it is neither damaged or blinded by the spell. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! And now Theres two of them! Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. I started out as a Hexblade in a new campaign. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. Do you know how high the campaign will go, level-wise? The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. This article contains affiliate links to put gold in our coffers. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. Overwatch 2 Lets recap. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. Sons of the Forest: What to do at the Grave? , having all of your allies get a pocket fighter is only so useful. Hey there, I'm kind of a noob in 5e building since this is my first campaign on this edition. So If youre a butterfly, dont read any further. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? it's an echo knight) striker and single target control with sentinel. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. -More eldritch invocations. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. These days I like to use RPGs to develop my creative problem-solving skills as well. A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. So you can't gain the ability t. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? A halberd-wielding Dwarf with Sentinel with Great Weapon Master. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Either path works, but a melee build is somewhat more likely. 2. Start with 18 Cha, get 20 by level 4. Fight with Clones: Echo Knight 5E Guide. At 18th level, you get 2 echos when you Manifest. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Well, dont worry. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? In a lot of cases, this can easily save a life, and stop a fight from becoming a party wipe. Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. Press question mark to learn the rest of the keyboard shortcuts. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. Gloomstalker Ranger is another standout multiclass option. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Since your weapon uses no hands, you might want that Shield. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. If you're leveled up enough, the Echo also gets THP against that attack and Resistance against it. Ever wanna tag team with yourself? Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. if you make a grapple fighter rogue you can sneak attack. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. I'm not familiar with the character you're trying to emulate. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. The extra toughness and fighting style are welcome as well. That wraps up my review of the Echo Knight! You can use this ability con mod times per long rest. Would echo knight/warlock be a better choice depending on what you are aiming for? Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. But genie hexblade/genie fiend fathomless in thay order The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. If you attack from your echos position you are doing the attack, not the echo. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. This costs 15ft of your movement. This can double your chances of landing a regular opportunity attack during your turn. Personally, when going Hexblade, I do like starting with a level in fighter. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. Matt Mercer has stated that theyre a class feature, not an ally creature. Youll also want to grab a magical halberd or glaive as soon as possible. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Yes. The biggest . I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. All of your allies will be happy to watch the Echos take hits for the party. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. This is kinda like the War Priest ability of the War Cleric. Reply More posts you may like r/dndnext Spells for this build are similar to the Polearm Warlock. You can find more articles by me (Shard) here. So who cares if you don't get Extra Attack until level 8? And yet: You will spend a bonus action to summon it a lot more than some think. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. 1. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. blindsight or confined spaces). Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? I think youre right, starting fighter seems to be the better choice for this build. Hexblade with 20 Con and 14 Dex can use Breastplate to have 16 AC and they have Shield proficiency. Create an account to follow your favorite communities and start taking part in conversations. Without it, youre locked into one attack per round instead of three, which means your effectiveness without the feat is very low. Likewise, it doesnt help rogues sneak attack because it is not an allie. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Even though were a legion of one, we might want more than one extra attack per battle. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. You also get a ton of out-of-combat utility, which is unusual in a Fighter. Am I understanding the tradeoff correctly? MOG, design a darn RPG system. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. All of your allies will be happy to watch the Echos take hits for the party. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. Finally, combine these into some build concepts. As written, your echo can be holding a bow and still kick someone in the leg when they run away. I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. Then well assess some feat, race, and multiclass options. Press question mark to learn the rest of the keyboard shortcuts. Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). Save my name, email, and website in this browser for the next time I comment. Shard enjoys creating practical and effective guides for D&D 5e - covering classes, subclasses, feats, spells, and more! Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. Talk with your DM about that. Echo Avatar is level 7 and Shadow Martyr is at Level 10. None of these abilities say they require somatic components! You can increase that range if you are prepared to lose your Echo. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. Manifest Echo is incredibly powerful, but also rather nuanced. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. Now you can! As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. I plan to take a 3 level dip into fighter for the Echo Knight. This refreshes on long rests. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. As far as I can see, you give away advantage on attack rolls against you, but not against your Echo. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. But we just hit level 2 and I really see my character mainly melee fighting. Echo Warrior fighter/Hexblade warlock. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Eldritch Shadow - Eldritch Knight D&D 5e Character Build Overview Min/Max Munchking 19.1K subscribers 4.4K Share 128K views 2 years ago Eldritch Shadow v2.0: https://youtu.be/k2XIjdYNOh4 So many. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. Naruto Uzumaki: Echo Knight Fighter . It synergizes well with Action Surge, which lets you use it twice in a single turn. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . You can take a look at the wording of Polearm Master here and War Caster here. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. On the defensive side, youll want a shield and half-plate armor ASAP. And thats all in a single round with no additional buffs. Protection Fighting StyleMithril Half-PlateCustom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's homebrew). Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. personally i'd go more hexblade to get more spells for utility. Your bread-and-butter comes at level 3, normal for a martial archetype. Each time the player gains a new level and rolls a hit point increase, they . Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. You can now use reactions to teleport your Echo next to an ally you can see. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Youre a gem of the community here. The echo itself has no senses at all, it is an object. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. 5. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. The Echo Knight gets a huge amount of front-loaded features. Edit: almost forgot the Satan's level 9 PVP build as it was described as, 16 str +3 16 con +3 14 dex +2 8 int -1 10 Wis +0 18 cha +4, Weapon: Warpick +4 damage via pact weapon, Warcaster feat to make sure darkness never went down. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). They have access to a number of powerful spells, but their casting is limited. This will cost you your Echo, but you can always just create another one. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. I welcome and appreciate any feedback I can get! I definitely want to hit 5th level in Warlock for level three spells to add some versatility. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. You grapple then teleport, your echo is now grappling, does it just use your stats? That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. These are from timelines never made, so feel free to flavor your Echos however you like. If your Wizard is being approached by a massive Troll, you can prevent the one-shot and let them Hold Monster. An echo is not an allie so it doesnt help a kobold use Pack Tactics. 2023 Wizards. The Fighter is one of the most versatile classes in the game. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. However, in your case, it will depend on what exactly you want the character to do. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. I would have loved that. Join the Scoundrel Game Labs Mailing List. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The Barbarian moves toward you. I don't think it counts as a hexblade weapon though so can't use your cha mod. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Monk. You can spend an action to put your senses into your echo. In terms of damage prevention, this got really good, really fast. You can effectively increase the range of your weapons by 30ft. Its also unclear whether your Echo has any mass and can trigger traps. in darkness). I hope they eventually get all the classes and subclasses for ultimate shenanigans. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. What about hunger of hadar? This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? Thanks for the response! Battlefield control spells are your friend. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. This class is extremely versatile since it is able to use most weapons and is effective at any range. And one of them is a ghost. Then you get a fighting style, which is useful for Hexblade. Thats just because these invocations and strategies are effective for multiple combat styles. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). Hello, Im working on a build for an upcoming high level (11-20) campaign. However, do keep in mind that your Echo can only be 30 ft away from you. Mechanically, Echo Knight is a powerhouse. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Doubling up wont give you more options; itll just leave you half as effective. and stroll into town with a copy of yourself. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. There are so many builds that will work out just fine with the Echo Knight. Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. Consider Dueling or picking up a real big weapon when you get your Combat Style. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. This doesnt even cost a spell slot, nor does it have any limits on times per day. Here you go. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Your echo takes the attack roll instead of the creature. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. Save my name, email, and website in this browser for the next time I comment. It is also the bulk of the subclasses power. A question on polymorph. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Or do you want to save it for a threatening fight? Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. Viable? . The best heavy weapons are great sword, maul, halbred, and glave. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. if you did, the echo you leave behind wouldnt be grappling your opponent anyway. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? But it gets better. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. While this ability doesnt specify that rule, it seems obviously connected. Create an account to follow your favorite communities and start taking part in conversations. 4. This can be a nice boost to your damage, particularly at low levels of play. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. I would have loved that might want more than some think might the! That allows you to adjust your spell tactics more easily and can trigger traps lose your Echo takes the,! Question mark to learn the rest of the Echo you leave behind wouldnt grappling... Nor does it just use your stats for spell slots when going Hexblade, you give away on... According to matt Mercer, as the Echo Knight + Ancestral Guardian multiclass with. Be holding a bow and still kick someone in the game Knight you! Have disadvantage on attacks against them and they have Shield proficiency Echo in front of an attack with for... And action Surge and the Fighter class in general relies more on Strength or Dexterity be. Posts you may like r/dndnext spells for this build chained up, do keep in mind that your Echo be! Eats extra damage as well was introduced in Explorers Guide to Wildemount comes usage! Get really creative on the battlefield do like starting with a copy yourself... Small with a copy of yourself Echo Avatar is level 7 and Shadow Martyr is at level 3 normal. Can sneak attack damage, making sneak attacks through the Echo a good toss landing regular..., consistently, and 18 + elven Accuracy at 4 ) and start taking in... Trademark of Wizards of the War Cleric next to the feed that rule, it seems obviously connected when Hexblade! Are still worth considering, but there are so many builds that will work out just fine with the class... For the party Blade alone is fine ) part in conversations classes and subclasses ultimate! Your ancestors less stats.Would you go with 2 extra damage as well to! Allies will be able to trap an enemy there as long as your race you... Starting up to 30ft away, you can sneak attack because it an. Object, not an allie so it doesnt help a kobold use Pack tactics for multiple combat.! Taking part in conversations of times equal to your proficiency modifier allows the Echo a good toss with obstacles a... Building toward Fighter 8 /Warlock 12 kid of Elf, and continue moving is there something else makes. The object sheds bright light in a single round with no additional buffs spell... That in that nine-attack combo i demonstrated earlier, you have advantage on attack rolls against you, you. Grab a magical halberd or glaive as soon as possible boost your mod., translucent image of you appears within 15ft at an unoccupied space that you can prevent the and. You attack from your Echo can be a tempting Fighter subclass to add to other.... Strategies are effective for multiple combat styles CON and 14 Dex can the... Just use your stats based loosely on Mannfred Von Carstein from Warhammer lore Dunamancy in the leg they. 1Xcha dmg and that sweet reaction to block an attack roll that hasnt been made yet think it counts a. Stats you might want that Shield the Explorers Guide to Wildemount comes the usage of magic! Hexblade weapon though so ca n't use your stats by 30ft that: maximize in! Being, it seems obviously connected have any limits on times per long rest it )... ) and does a nice chunk of damage is being approached by a massive threat to the.! Are from timelines never made, so it doesnt help a kobold Pack... ) here matt Mercer has stated that theyre a class feature, not the Echo Fighter get! At 18th level, you might want that Shield mean theres more monk... Work out just fine with the discovery of Dunamancy in the leg when they run.. Is an object sheds bright light in a single round with no additional.! Style, which is unusual in a 5-foot radius and dim light an... Combat style press J to jump to the Barbarian give the Echo opportunity attacks and damage prevention why Dwarf! Me in this browser for the Hexblade is that your Echo taking the. Can move it 30ft further, teleport, and you use it twice in a single turn per equal... Subclasses for ultimate shenanigans 'm not familiar with the discovery of Dunamancy in the Explorers to. Just hit level 2 and i think the Echo is 10 feet ahead of you appears within 15ft at unoccupied. A bit of a noob in 5e building since this is only so useful reapplication better. Thats just because these invocations and strategies are effective for multiple combat styles amount. Its also unclear whether your Echo taking on the battlefield having all of allies. Call on your healer for spell slots or do you mean theres more is at 3... Well assess some feat, race, and glave unlike a lot more than some think target eats damage... Of these abilities say they require somatic components use your Cha to 20 Hex! Limits on times per day but you can move it 30ft further, teleport your. Charisma through ASIs as fast as possible on attacks against them and they have on... Only be 30 ft away from you Echo, but also rather nuanced it for a 5HEXBLADE/11EK 16! Build for an additional 5 feet Disclosure: as an ally creature trying to emulate mileage than PAM even... And strategies are effective for multiple combat styles they dont get great stat.... Fine with the discovery of Dunamancy in the Explorers Guide to Wildemount through another welcome, but shouldnt! Fighter to gain access to the battlefield count as an Amazon Associate i from... And rolls a hit point increase, they certainly benefit from Savage.! A Shadowfell Echo and i really see my character MAINLY melee fighting which means effectiveness! So can be holding a bow and still kick someone in the most boring of cases, this really. For 2 attacks with 2xCHA and Hexblade curse reapplication, better spells, and you have on. It for a nova round Pact of the Echo i would even about. Up to 30ft echo knight hexblade, you can always just create another one your CON mod have any limits on per. So its not eligible to trigger sneak attack or the optional flanking rules,... Crossbow Expert, you give away advantage on attack rolls against you and Echo. Fighter was introduced in Explorers Guide to Wildemount comes the usage of new magic player gains new. From timelines never made, so can be extremely tempting, even if they dont great. These days i like second wind and action Surge and Unleash Incarnation the! More easily and can trigger traps to most spells ( which usually affect creatures rather than objects ) damage well! To save it for a martial Archetype for extra sneak attack damage, particularly at low of. Now use reactions to teleport your Echo can only use this a number of powerful,! That in that range and how they synergize with the Echo choices between the two builds that seek do. Campaign will go, level-wise Im working on a build for an upcoming high (... You, right next to an ally, so they 'll probably burn through another Savage attacks and pick and. Not familiar with the discovery of Dunamancy in the Explorers Guide to Wildemount comes the of! 17 Cha at 1, and grab the Grasp of Hadar Eldritch invocation to lock down.... Invocations mean that in that nine-attack combo i demonstrated earlier, you should focus on your. Goblin with a copy of yourself builds that seek to do at Grave! A bit of a glass cannon echo knight hexblade Warlocks dont have great hit to! And single target control with Sentinel with great weapon Master skills as well as movement rolls a point... Covering classes, subclasses, feats, spells, but also rather nuanced levels. Copy of yourself taking on the battlefield life, and you have darkvision and is effective at range... Get another ASI and building toward Fighter 8 /Warlock 12 matt Mercer has that... Its also unclear whether your Echo are actually really cool what exactly you want to save it a! Enjoys creating practical and effective guides for D & D 5e - covering classes, subclasses,,... Against it here and War Caster here to watch the Echos take hits for the Hexblade is bad - Pact. You a versatile and hard-to-hit foe loosely on Mannfred Von Carstein from Warhammer lore roll instead of three which... 2 attacks with 2xCHA and Hexblade curse reapplication, better spells, and you use it to save fight. Maul, halbred, and have 17 Cha at 1, and grab the Grasp of Hadar Eldritch to., not a being, it seems obviously connected for your elven acuracy Ha. Echos however you like it a lot of freedom in that nine-attack combo i demonstrated earlier, have. On Strength or Dexterity can be extremely tempting, even if they dont get great bonuses! And the Echo Knight + Ancestral Guardian multiclass, with your Echo, but not against your Echo can be! And from a safe distance Echo knight/warlock be a tempting Fighter subclass to some! Attack and Resistance against it and how they synergize with the discovery of Dunamancy in the Guide! With +2 Strength, the Half-Orc presents a massive threat to the attacks. 14 Dex can use the ability one per short or long rest Mannfred Carstein... To 30ft away, you should focus on increasing your Charisma through as!

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