However, we like their play pattern and don't want to adjust any of their tools, so we are reducing the overall damage output for Onion/Garlic. If you set this, the chosen character/flavor will be the default selected option when entering any Character Select screen, Exhibit: Removed account info when logged in, Mobile: You can now customize the layout of mobile touch controls, NOTE: These settings will be saved to your physical device, not your account, Replays: Added menu buttons to toggle HUD and input display, Lobbies: You can now press Special attack to toggle spectating / queueing up the fight, Lobbies: Fixed lobby code prefix to be consistently LB (eg LB-123456), Character Select: Fixed bug where menu SFX would not play when editing certain settings, Loading: Changed text color to white to make percentage more readable on small displays, Animation: Fixed sprites for Noodle BURST, Exhibit: Added new "Exhibit Mode" under Advanced Extras, Exhibit: Exhibit Mode is a simplified version of Local Versus that's designed for sharing the game with inexperienced players in an offline setting, Desktop: Online play will now be available on older versions so long as the combat code is not out of sync, Desktop: The "X players online" population box in the bottom left will be hidden when playing offline, Loading: Errors on the loading screen now provide debugging info and don't require a refresh, Lobbies: Fixed "cannot patch the match" error, where sometimes P2P errors would crash the entire lobby, Modding: Fixed bug where using original Sequence ids would crash the Frame Data menu/popup, Modding: When testing mods, the current WIP mod will appear in the Frame Data popup, Buffed Noodle/Rice: The first hit of Slap can now be RAPID cancelled, Buffed Onion/Garlic: Flick can now be cancelled into Roundhouse with Back + Heavy, NOTE: Both of these changes help in very rare punish scenarios, and should not affect normal gameplay, Modding: Fixed bug where you could not Run Test if your character only had one flavor, Todo: Added new section "Upcoming Tasks" with known bugs and small features, Lobbies: Fixed bug where old, empty lobbies were not cleaned up properly, Lobbies: Fixed bug where lobby IDs were discoverable, Private Match: You can now copy a direct link to a Private Match, Lobbies: Removed old lobbies, renamed Server Lobbies to Private Lobby, Gameplay: Fixed positioning bug that occurred when both players used Sneak on the same frame, Buffed Noodle: Grounder hitstun increased 25 > 26, making the link into Whip a little easier, Fixed Noodle: Removed pointless Slap Fist > Grounder cancel that was added in 0.75.0 by accident, Jump attack damage increased to 100 (50,50 for Noodle/Rice), Buffed Noodle/Rice: Jump travels 18% further, almost reaching full screen. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. Tough Love Arena. Alternatively, you can wait until the mod is finished, as itll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install. Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. Select one of the following categories to start browsing the latest GTA 5 PC mods: what happened to the original one without wov can you put it pack up please that one was so sick. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. Community. Frenzy), Gameplay: Parry attacks now have 10 frame startup after freeze, making them safe-jumpable, Gameplay: Parry attacks now have hurtboxes during recovery frames, Gameplay: Parry attacks are negative on block, but not punishable (-5), Gameplay: Parry attacks can now be armored and parried, Gameplay: Activating a parry no longer causes hitstop, and instead additional freeze frames with animation have been added to the parry attack, Nerfed Beef: BEEFCAKE hitbox reduced to match animation, Changed Onion: Cackle animation now uses Roundhouse to animate the hit, Nerfed Onion: Feint recovery increased 25 > 30, bringing the total duration to 35 (Beef's Flex is still 40), Nerfed Onion: Cackle damage reduced 100 > 50, Nerfed Onion: Cackle hitbox reduced to match animation, Nerfed Onion/Garlic: Trip hitbox has been made shorter so it will no longer anti-air. Deals 0.05 blue damage on block. This version of the game is unbalanced, dumb, and filled with in-jokes. I answered you that it's on patreon, so click onmy profile where I have linked my patreon @lolcl I see you are already on discord meanwhile I came here, NOTE: real gangs improvements that are part of 5Real wip package are not separate mod, it's part of whole game overhaul NOT SEPARATE MOD FOR GANG IMPROVEMENTS, what is wov? Tough Love Gauntlet MODDED Edition 12 Players Double Elimination Tough Love Arena October 12, 2021 at 6:30 PM EDT Check-in:Closed Organized by Tough Love Arena Tournies Follow Facebook Twitter Bracket Standings Announcements ( 0 ) Log (25) Advertisement Challonge Premier Subscribe & Hide Ads Tournament completed! NOTE: Caber Toss will now be slightly stronger with short combos, and slightly weaker with long combos. - 92% of the 14 user reviews for this game are positive. Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. Some skyscrapers interior trim. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. The frame data is horrible on every single character, buttons for the grains and carbs are wild and are broken while the meats get nothing. Downtown Los Angeles is the central business district of Los Angeles, California. map Throw to Light + Heavy), To do this, while setting controls, hold the first button and then press the second, NOTE: The feature is still experimental and needs polishing. Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. Played on my laptop for a few hours. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. NOTE: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong. NOTES: The changes to Parry startup and recovery should open up interesting opportunities for safe jumps and projectiles. VAT included in all prices where applicable. Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Also has somewhat cool new animation. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. 1,216. This is the official channel for Tough Love Arena news and highlights. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. This should not affect existing combos, Buffed Rice: Added new attack Whip Around, a variant of Whip Splash that crosses up. 27. As you can see, theyre mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. This only affects attacks with armor. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. Now if you use invalid assets there, they will be caught by the loading screen, News: Restyled the News popup that appears at the top of menu screens, Private Match: Fixed bug where "Copy Match ID/URL" would sometimes require multiple clicks, Lobbies: Fixed bug where "Copy Match ID/URL" would sometimes require multiple clicks, Maintenance: Preparing menus for an upcoming limited time event, Maintenance: Testing deploy process for future Steam release, Replays: Fixed bug where the Copy to Clipboard button could be unresponsive, Hall of Fame: Retrieves data on demand from, Rice: Mitigated bug where Rice's teleport wouldn't go as far as it should in certain screen scrolling contexts, Modding: FrameConfig.sprite is now optional. Community. Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? Your settings will be preserved, If nothing happens when you run the AppImage, you might need to, The Tough Love Arena desktop application is no different from the website, When there is an update to the game, the desktop version will usually be behind for ~10 minutes, If the patch affects gameplay, you will not be able to play online until the desktop client updates, The desktop application is designed to assist those who wish to play offline or on the go, If you are running an offline tournament or event, please use this downloadable version to avoid any network issues, The game will automatically check for updates on startup and then every 5 minutes, If theres been an update, you will see a notification telling you to close the application so it can update itself, If you download/use an old installer, it will install that version, but then auto-update as soon as you launch it, If you wish to continue using an older version, use an old installer, then disable your internet connection. Existing mods have been given "projectileLimit: 1" for any attacks that made a projectile to approximate current behavior, Modding: ProjectileConfig.onBlock added. Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. Hello, Guest! 2023 Valve Corporation. To address (1), we reduced the risk and reward across the board, reducing the time to punish but also reducing the max damage possible. 1. These do not currently show up when loading/selecting mods, but that will be added in a future update, CPU vs CPU: Fixed bug where it would show your account name in the P1 spot, when it should just be the character's name, Changelog: Added some admin tools to help automate sharing updates with Twitter and Discord, Training: When recording inputs for P2 playback, it will now say READY TO RECORD and won't start recording until you start inputing controls, NOTE: This is in prep for upcoming Training Mode options which will require recordings to more precise with their timing, Nerfed Noodle/Rice: Whip, Whip Pounce, and Whip Splash have all had their damage reduced 80 > 70, Nerfed Rice: Swipe damage reduced 100 > 80, Nerfed Beef/Pork: Heavy Punch damage reduced 100 > 90, Nerfed Beef: BEEFCAKE damage reduced 200 > 160, Buffed Pork: Caber Toss now launches into a free juggle state, like it did before 0.54.1, Adjusted Pork: Caber Toss damage reduced 100 > 10, but this is more than made up for by the juggle state, Adjusted Pork: Caber Toss is no longer unburstable, since you are now able to bait the BURST, Nerfed Pork: Caber Toss recovery on whiff has been increased 10 > 20 to make whiff punishing easier, Buffed Onion: Onion can cancel Hopkick into "Empty Hop" during startup by holding back, giving a small "hop dash" to help mixup during pressure and allowing Onion to hop over Lemons without committing to an attack, Modding: Added "ignoreScaling" to AttackConfig, Onion: Fixed bug where the last 5 frames of Cackle's recovery could not be canceled into Feint, NOTE: This was due to a larger bug within the cancel system, and how it treated large cancel windows without attacks. 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